Friday, March 25, 2011

Time


These days, it is crunch time. We only have a month before game presentations, and I seriously need to focus. Here is how I'm going to use my time wisely. First of all, I need to think about my game, and only my game. If this is going to be finished, then my partner and I have to work non-stop to make it happen. we have to stop talking to friends and surfing on the net, and finish this. That is our biggest goal right now. Level three is being worked on, and then we work
on the final level and credits. Other than that, I think that its been a great year and we'll finish this.

Monday, March 21, 2011

What We've Overcome


During this year in Globaloria, I have overcame alot of obstacles. My partner and I have worked alot on our game. The first thing we have overcame is actionscript. We knew how to get the codes, but it was just a matter of putting them in the right place. After reading the tutorials, we realized specific details about the codes that were important to the game. I am better at actionscript than before. The Secong thing we have overcame is working together. In the beginning of the year, we disagreed on alot of stuff. We had different tastes on everything. We overcame the disagreements by accepting that we can't have everything our way and to put each other's work on the scenes. Now, our game looks great and is almost finished. The last goal that we have overcame is acually working on the game. At the beginning of the year, I didn't really pay attention to my game. Now I look back on how much time I've wasted talking, and procrastinating. I've overcame that by thinking how bad it would be to fail a class that's not really that hard. Since then I've worked on my game and gotton pretty good grades.


Friday, March 11, 2011

Goal Update


We have updated our game and completed one of our goals. We have the drag and drop scene inserted into our game, and it works perfectly. You drag the correct answer into the shopping bag. The only thing we have to do is put in a hit test for when you get the answer wrong, then it goes to the wrong scene. Our drag and drop scene is on our team page:
http://www.myglife.org/usa/wv/srmswiki/index.php/Team:The_Vipers#DESIGN_PLAN

Friday, March 4, 2011

Goals


In our game, alot has to be done. My partner and I have goals that we set to make our game better, and possibly finish it. Our first goal is to work on level three. Level two is almost finished, but we still have a bit of actionscripting to do. That's another one of our goals. We are making level two more interactive by hit testing the answers and making the character inthe game move toward them. We believe that wer can finish this by the due date of next friday.

Friday, February 25, 2011

Good & Bad


Well so far my game has been worked on alot, and there's good things about it, and bad things about it. The good things are that most of the actionscript works, it has great graphics, and it is fun to play. The not so great things about our game is that it doesnt have that many scenes, it only has one character to choose from instead of two, and people say its a quiz-type game. We will try to work on the down falls of our game by being more detailed.

Friday, February 18, 2011

Non-Quiz Game


So far in Globaloria, we've had to make alot of changes to our game. The rules of the competition are that the you must create a game that's not quiz type. People say its less educational if you do it that way. We are trying to make it as educational as possible, so here's what we're doing to make it non-quiz. We are going to try to actionscript the characters of the game to where they get to move around. This way, there will be more acual gameplay in the game. I will also add more effects to the game and try to make it more difficult. This process is going good so far. http://tutorials.flashmymind.com/

Tuesday, February 15, 2011

What I've added to My Game.

Since game demo, I've learned alot and have decided to improve my game. My partner has helped me add different scenes to it. We also have figured out different ways to teach the concept, square routes, to players our age. Instead of making it an easy quiz game, we think the player should have to think more on how to get the answer. We just want our game to be great and work well. So far, we've added more scenes and added more detail to them.
http://www.math.com/school/subject1/lessons/S1U1L9GL.html