Wednesday, May 25, 2011

Time



If I had time to change anything about my game, I would definetley add more scenes. Our game seemed too short and needed to be more difficult. The graphics were nice, all we needed to do was add a little more personalization to it, like making it interactive in more than one way. We had alot of plans for the game, but time was on our hands, so we had to finish it fast.

Monday, May 16, 2011

The Outcome

Well, at first my partner and I were a little nervous when we got up there to do our presentation. We learned to always be prepared and to test out our game before we go up there. We had some difficulties with loading the game, but it was all good in the end. The second thing we learned is to divide up the scenes when you read them. Stephen just mostly worked the game while I explained it all, we should've took turns. Overall, I learned that my partner is good under pressure and he behaves himsilf when needed to. I think we did pretty good, but there's still stuff we need to work on.

Friday, May 6, 2011

Partner Evaluation



My partner is an overall good worker. He's great at actionscript, and knows his way around flash very well. Everytime I need his help, most of the time, he's there. Even though he gets distracted sometimes and loses his jumpdrive I still give him a 100%, because we work good together, and that means alot. Some team argued all the time, but we only had minor disagreements. Stephen concentrates on the important stuff and doesn't harp on the small details, like what color the scenes are. As long as you can see the text on the background, then any color is fine with him. I also give myself a 100% because I worked on most of the graphics on our game, and wrote most of the text.

Monday, May 2, 2011

What We Have Left



This year of Globaloria has been challenging, but we've learned alot. The only thing we have left is to fix buttons. After we fix them, we have to go over the vocabulary and spelling. We will also run through the game to make sure all of the scenes backgrounds and text are coordinated to where the player can see it. Other than that, we are doing good, and will get thius done in time.

Monday, April 11, 2011

Beginning to End




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At the beginning of the year, my partner and I wanted to make a game about footaball. We changed out mind because three other groups in our class were doing the same thing. We thought a game about shopping would be more unique. Since then, we have made many improvements, and are moving forward. Here are the improvements that we have made.

First, we acually started working on our game. When we first started out, we didn't really pay much attention to the details of the process, but later on we cared. I don't know what got us motivated, but now we work on the game everyday and create alot of scenes. Currently, we are caught up with the rest of the class and the game is almost completed. We just have a couple more scenes to attach.

The most important improvement that we have made to the game was making it a non-quizical. When we first started making it, it was just a simple "click the right button and go to the next level" type of game. Mr. Addair told us to go to http://globaloriacentral.com/ to find different interactions to put into the game. Now, we have a drag and drop scene. We also have a hittest scene. That was really helpful to our game.

Monday, April 4, 2011

Thursday, March 31, 2011

Peer Evaluations 3-31-11


Today we played our classmates's games and evaluated them. First, we played Kilie and Cassie's game. It's a game where you have to go through all of these mazes to find the correct answers about pathagoream theorem. It's very educational and fun. It's a perfect example of a children's math game. My partner and I said it had great graphics, but the walls of the maze needed to be hit tested. Next, we played Super Proportion Man by Amber and Brittany. You have to fly this little man into the air and hit the right answer. It also had great graphics and actionscript, but we told them to make the numbers in the air smaller so it would make it possible to choose the right answer. Then we moved on to Chuckie and Matthew's game. It has music in it which makes it more interactice and fun. Although, they need to combine their scenes so the game will be organized so people can rate it better. Another game we played was Garret and Stacy's game, "The Quadruplathon." It's a series of four events that you have to go through to learn about square roots. The different activities make the game more challenging and interesting. They just needed to fix some buttons. Brooke and Clyde's game was one of my favorites because you get to drive a dirtbike. Me and my partner last year also made a game which included driving so I was able to evaluate them easily. The scenes are great, but they need more levels. Our game is close to being finished and we just need to actionscript a couple more things. People mostly said that they liked our game, but the hit test needed to be fixed, and level 1's buttons did not work. We now have the hit test working, and are moving on to fixing the buttons.