Friday, February 18, 2011

Non-Quiz Game


So far in Globaloria, we've had to make alot of changes to our game. The rules of the competition are that the you must create a game that's not quiz type. People say its less educational if you do it that way. We are trying to make it as educational as possible, so here's what we're doing to make it non-quiz. We are going to try to actionscript the characters of the game to where they get to move around. This way, there will be more acual gameplay in the game. I will also add more effects to the game and try to make it more difficult. This process is going good so far. http://tutorials.flashmymind.com/

Tuesday, February 15, 2011

What I've added to My Game.

Since game demo, I've learned alot and have decided to improve my game. My partner has helped me add different scenes to it. We also have figured out different ways to teach the concept, square routes, to players our age. Instead of making it an easy quiz game, we think the player should have to think more on how to get the answer. We just want our game to be great and work well. So far, we've added more scenes and added more detail to them.
http://www.math.com/school/subject1/lessons/S1U1L9GL.html

Friday, February 4, 2011

Post Game Demo

I learned a lot from the game demo presentation. I think my partner learned a lot also. When we were presenting, we were less nervous because we had to do the same thing last year. The people who viewed our presentations provided helpful suggestions to improve our game. They said we could put a budget for the money the play spends on shopping in the game. We are now working to make our game better.
http://myglife.org/usa/wv/srmswiki/index.php/Team:The_Vipers

Thursday, January 6, 2011

Greatest Challenge

In my opinion , Globaloria has been very challenging to me. Most of them I have overcame, like combining scenes and making keyframes. Other challenges are more difficult to deal with. The hardest challenge for me is actionscript. If one piece of the code is out of place, then most of the time, the scene will not work. To other people, it's easy for them, but I think it's just flat out frustrating.

Friday, December 10, 2010

Imporvements

MyHotComments.comSo far, our game needs some improvements. Not too many though. The only thing that we have to do is make our backgrounds to where people can read it more clearly, and we have to go over what we're going to say in front of the audience, so we don't mess up.

Thursday, December 2, 2010

Game Demo Presentation

In our game presentations, I noticed a couple of mistakes, but nothing major.What I realized about it though, is that I would have never found the mistakes myself. My classmates and teacher were helpful in this unit. They showed me what was good, and what I needed to fix. This unit made me realize that everyone comes from a different perspective. They have different opinions that help me make my game better. That's another thing I learned from the game demo presentation. Evaluating other people's games helps you make more calculated decisions
http://myglife.org/usa/wv/srmswiki/index.php/User:Kaylock2009bout your own. I've looked at it a different way, and now I have new ideas.
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Friday, November 19, 2010

Adding sound is indeed the funnest unit of the gaming process. Playing games with sound in it is much more intriguing than a game without it. It makes the game come to life. It also makes the game more interactive. I plan to use sound in a fun way. Usually when you play a game, there is music, but not particulary music that is heard on kid's ipods and mp3s. My game is gonna have the most modern music possible so kids can relate to it and are more confident to succeed and advance through all of the levels. So even though they don't understand the subject, they'll still be familiar to it somewhat. Here is where I get most of my music from:
http://www.frostclick.com/wp/index.php/category/audio/
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