Friday, November 12, 2010

How is Globaloria So Far?


Last year, I learned that working in flash is just basically fun. This year is the same, but on the other hand, it takes alot of effort. Working in flash isn't just drawing pictures and adding text. That's the easy part. The difficult part about flash is the actionscript. You have to make sure that your actionscript works in order for your game to be interesting. In fact, it wouldn't be a game without the it. Nothing would move, or be animated. Flash is a way to be original and creative, that's the main reason why I like it. This is my second year of Globaloria, so with my experience, working in flash comes more naturally to me. http://www.kirupa.com/developer/flash/index.htm

cat Pictures, Images and Photos

Friday, November 5, 2010

Adding Animation

Adding animation was about the easiest unit I had to do so far. All I had to do was choose an image, select an animation, such as exploding, shadow, blurring, etc. Then I just posted it to my wiki page. Adding animation to something stands out because after you're done, it's not just a normal image anymore. It has movement. Check out my exploding penguin!
http://myglife.org/usa/wv/srmswiki/index.php/User:Kaylock2009/Projects-8th_Grade_Globaloria_Fall_2010

Friday, October 29, 2010

My Accomplishments


So far in Globaloria, I've made alot of accomplishments. We've made our loading scene, our title scene, level 1 & 2. My struggles was trying to get the actionscript to work, but I got it now. I look forward to making more scenes, and adding all kinds of colors and sounds to it. I think my game wil be exciting and fun , and my partner and I are working very hard to make sure that happens.
http://myglife.org/usa/wv/srmswiki/index.php/Team:The_Vipers

Monday, October 25, 2010

Adding Butons


Adding buttons was pretty easy. The codes are easy to remember because I used them frequently last year for my game. Buttons aren't that hard to make all you do is draw a shape , group it, convert it to a symbol, and put the code in. I didn't have to do any researching or read any tutorials on this topic because like I said I used it enough last year to know what to do.

Friday, October 15, 2010

Adding Scenes


The "Adding Scenes" unit was very helpful. It helped me narrate this game a lot better. You have to set a storyline in your game so the player will understand what it is about. I'm using visual storytelling in my game by updating the player about the progress that they've made so far. For example, if the player gets the question wrong, they are notified of the consequences. One game that I played in the "Playing to Learn" unit was "What Would You Do?" It had a lot of text. It narrated throughout the whole game. Here's the link to the game:http://www.unicef.org/voy/explore/aids/explore_1360.html


Friday, October 8, 2010

Drawing a Scene


Drawing a scene was really easy and fun. It taught me a lot and I can't wait to draw more scenes for my game. Drawing a Scene taught me to be very detailed with your actionscript because if you miss one little thing, everything will mess up. It also taught me to usa multiple colors on the scene to make it look full of life and interesting. The new idea I learned about my topic was that you could use it in many different ways. You can make any math problem by using square roots. I learned this by researching my topic. This game will take a lot of work, but in the end it will be great.

Friday, October 1, 2010

Paper Prototype

The Paper Prototype unit was very helpful to the start of our game. It made thinking about what our game should be about much clearer. Our game is called "Dash to the Dance." It is about the character of your choice trying to make it to prom before the time runs out. Along the way, there are some obstacles like solving mathematic problems before getting to purchase the items you wish to wear to prom such as dresses, tuxes, shoes, etc. This should be a fun game to create and I look forward to the experience.

Here is a link to our team page if anyone want to see our progress: