Wednesday, May 25, 2011

Time



If I had time to change anything about my game, I would definetley add more scenes. Our game seemed too short and needed to be more difficult. The graphics were nice, all we needed to do was add a little more personalization to it, like making it interactive in more than one way. We had alot of plans for the game, but time was on our hands, so we had to finish it fast.

Monday, May 16, 2011

The Outcome

Well, at first my partner and I were a little nervous when we got up there to do our presentation. We learned to always be prepared and to test out our game before we go up there. We had some difficulties with loading the game, but it was all good in the end. The second thing we learned is to divide up the scenes when you read them. Stephen just mostly worked the game while I explained it all, we should've took turns. Overall, I learned that my partner is good under pressure and he behaves himsilf when needed to. I think we did pretty good, but there's still stuff we need to work on.

Friday, May 6, 2011

Partner Evaluation



My partner is an overall good worker. He's great at actionscript, and knows his way around flash very well. Everytime I need his help, most of the time, he's there. Even though he gets distracted sometimes and loses his jumpdrive I still give him a 100%, because we work good together, and that means alot. Some team argued all the time, but we only had minor disagreements. Stephen concentrates on the important stuff and doesn't harp on the small details, like what color the scenes are. As long as you can see the text on the background, then any color is fine with him. I also give myself a 100% because I worked on most of the graphics on our game, and wrote most of the text.

Monday, May 2, 2011

What We Have Left



This year of Globaloria has been challenging, but we've learned alot. The only thing we have left is to fix buttons. After we fix them, we have to go over the vocabulary and spelling. We will also run through the game to make sure all of the scenes backgrounds and text are coordinated to where the player can see it. Other than that, we are doing good, and will get thius done in time.