Thursday, March 31, 2011

Peer Evaluations 3-31-11


Today we played our classmates's games and evaluated them. First, we played Kilie and Cassie's game. It's a game where you have to go through all of these mazes to find the correct answers about pathagoream theorem. It's very educational and fun. It's a perfect example of a children's math game. My partner and I said it had great graphics, but the walls of the maze needed to be hit tested. Next, we played Super Proportion Man by Amber and Brittany. You have to fly this little man into the air and hit the right answer. It also had great graphics and actionscript, but we told them to make the numbers in the air smaller so it would make it possible to choose the right answer. Then we moved on to Chuckie and Matthew's game. It has music in it which makes it more interactice and fun. Although, they need to combine their scenes so the game will be organized so people can rate it better. Another game we played was Garret and Stacy's game, "The Quadruplathon." It's a series of four events that you have to go through to learn about square roots. The different activities make the game more challenging and interesting. They just needed to fix some buttons. Brooke and Clyde's game was one of my favorites because you get to drive a dirtbike. Me and my partner last year also made a game which included driving so I was able to evaluate them easily. The scenes are great, but they need more levels. Our game is close to being finished and we just need to actionscript a couple more things. People mostly said that they liked our game, but the hit test needed to be fixed, and level 1's buttons did not work. We now have the hit test working, and are moving on to fixing the buttons.

Friday, March 25, 2011

Time


These days, it is crunch time. We only have a month before game presentations, and I seriously need to focus. Here is how I'm going to use my time wisely. First of all, I need to think about my game, and only my game. If this is going to be finished, then my partner and I have to work non-stop to make it happen. we have to stop talking to friends and surfing on the net, and finish this. That is our biggest goal right now. Level three is being worked on, and then we work
on the final level and credits. Other than that, I think that its been a great year and we'll finish this.

Monday, March 21, 2011

What We've Overcome


During this year in Globaloria, I have overcame alot of obstacles. My partner and I have worked alot on our game. The first thing we have overcame is actionscript. We knew how to get the codes, but it was just a matter of putting them in the right place. After reading the tutorials, we realized specific details about the codes that were important to the game. I am better at actionscript than before. The Secong thing we have overcame is working together. In the beginning of the year, we disagreed on alot of stuff. We had different tastes on everything. We overcame the disagreements by accepting that we can't have everything our way and to put each other's work on the scenes. Now, our game looks great and is almost finished. The last goal that we have overcame is acually working on the game. At the beginning of the year, I didn't really pay attention to my game. Now I look back on how much time I've wasted talking, and procrastinating. I've overcame that by thinking how bad it would be to fail a class that's not really that hard. Since then I've worked on my game and gotton pretty good grades.


Friday, March 11, 2011

Goal Update


We have updated our game and completed one of our goals. We have the drag and drop scene inserted into our game, and it works perfectly. You drag the correct answer into the shopping bag. The only thing we have to do is put in a hit test for when you get the answer wrong, then it goes to the wrong scene. Our drag and drop scene is on our team page:
http://www.myglife.org/usa/wv/srmswiki/index.php/Team:The_Vipers#DESIGN_PLAN

Friday, March 4, 2011

Goals


In our game, alot has to be done. My partner and I have goals that we set to make our game better, and possibly finish it. Our first goal is to work on level three. Level two is almost finished, but we still have a bit of actionscripting to do. That's another one of our goals. We are making level two more interactive by hit testing the answers and making the character inthe game move toward them. We believe that wer can finish this by the due date of next friday.